From 08202f3f30499044f7d8df85bc5d5d94ff3cc1522fd50854d09fbb81e874f66a Mon Sep 17 00:00:00 2001 From: BM_Admin1312 Date: Tue, 21 Apr 2026 17:29:04 +0200 Subject: [PATCH] Add UE .gitignore --- .gitignore | 90 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 .gitignore diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..6e97f1f --- /dev/null +++ b/.gitignore @@ -0,0 +1,90 @@ +# ===== IDEs / Editors ===== +.vs/ +.vscode/ +.idea/ +.rider/ +*.sln +*.suo +*.opensdf +*.sdf +*.VC.db +*.VC.opendb +*.vcxproj +*.vcxproj.filters +*.vcxproj.user +*.sln.DotSettings.user +*.code-workspace +*.xcodeproj/ +*.xcworkspace/ + +# ===== Root-level generated build files ===== +# UBT generates these at repo root. Root-anchored tako da tools/ ili vendor/ +# sa svojim autorskim build fajlovima ne bude tiho ignorisan. +# Napomena: globalni blok za *.dll/*.lib/*.so/*.a/*.exe itd. je namerno uklonjen. +# UE generisani binary fajlovi su vec pokriveni sa Binaries/ i Intermediate/, +# a globalni ignore za takve ekstenzije bi tiho sakrio legitimne ThirdParty +# prekompajlirane biblioteke. +/Makefile +/CMakeLists.txt +/compile_commands.json + +# ===== UE build output (root + nested plugins) ===== +Binaries/ +Plugins/**/Binaries/ + +Intermediate/ +Plugins/**/Intermediate/ + +DerivedDataCache/ +Plugins/**/DerivedDataCache/ + +Saved/ +Plugins/**/Saved/ + +# ===== Build folder (keep PakBlacklist + icons) ===== +# NAPOMENA: ovo je legacy-compat default. Ako tvoj projekat commit-uje +# dodatne Build/ resurse (Android keystore/signing, iOS provisioning, +# platform manifeste, dodatne icons/resources), dodaj odgovarajuce +# !negacije ispod za svoj workflow. +Build/* +!Build/*/ +Build/*/** +!Build/*/PakBlacklist*.txt +!Build/**/*.ico +Plugins/**/Build/ + +# ===== Per-developer sandbox ===== +Content/Developers/ + +# ===== Baked lighting ===== +# Default je DA se *_BuiltData.uasset commit-uje (preko LFS pravila u .gitattributes) +# jer bez njega baked lighting nestaje kod fresh checkouta. +# Raskomentarisi ako tvoj projekat ne koristi baked/static lighting i ne zelis +# generisane BuiltData fajlove u repou: +# *_BuiltData.uasset + +# ===== Shader cache ===== +Shaders/Cache/ + +# ===== Unreal Insights traces ===== +Trace/ +*.utrace + +# ===== Crash reports ===== +CrashReportClient*/ +*.dmp +*.stackdump + +# ===== OS ===== +.DS_Store +Thumbs.db +desktop.ini +ehthumbs.db +$RECYCLE.BIN/ + +# ===== Temp / backup ===== +*.tmp +*.temp +*.bak +*.old +*~