Add UE .gitignore
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.gitignore
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.gitignore
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# ===== IDEs / Editors =====
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.vs/
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.vscode/
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.idea/
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.rider/
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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*.vcxproj
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*.vcxproj.filters
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*.vcxproj.user
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*.sln.DotSettings.user
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*.code-workspace
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*.xcodeproj/
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*.xcworkspace/
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# ===== Root-level generated build files =====
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# UBT generates these at repo root. Root-anchored tako da tools/ ili vendor/
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# sa svojim autorskim build fajlovima ne bude tiho ignorisan.
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# Napomena: globalni blok za *.dll/*.lib/*.so/*.a/*.exe itd. je namerno uklonjen.
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# UE generisani binary fajlovi su vec pokriveni sa Binaries/ i Intermediate/,
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# a globalni ignore za takve ekstenzije bi tiho sakrio legitimne ThirdParty
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# prekompajlirane biblioteke.
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/Makefile
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/CMakeLists.txt
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/compile_commands.json
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# ===== UE build output (root + nested plugins) =====
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Binaries/
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Plugins/**/Binaries/
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Intermediate/
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Plugins/**/Intermediate/
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DerivedDataCache/
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Plugins/**/DerivedDataCache/
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Saved/
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Plugins/**/Saved/
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# ===== Build folder (keep PakBlacklist + icons) =====
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# NAPOMENA: ovo je legacy-compat default. Ako tvoj projekat commit-uje
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# dodatne Build/ resurse (Android keystore/signing, iOS provisioning,
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# platform manifeste, dodatne icons/resources), dodaj odgovarajuce
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# !negacije ispod za svoj workflow.
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Build/*
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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!Build/**/*.ico
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Plugins/**/Build/
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# ===== Per-developer sandbox =====
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Content/Developers/
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# ===== Baked lighting =====
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# Default je DA se *_BuiltData.uasset commit-uje (preko LFS pravila u .gitattributes)
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# jer bez njega baked lighting nestaje kod fresh checkouta.
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# Raskomentarisi ako tvoj projekat ne koristi baked/static lighting i ne zelis
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# generisane BuiltData fajlove u repou:
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# *_BuiltData.uasset
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# ===== Shader cache =====
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Shaders/Cache/
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# ===== Unreal Insights traces =====
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Trace/
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*.utrace
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# ===== Crash reports =====
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CrashReportClient*/
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*.dmp
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*.stackdump
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# ===== OS =====
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.DS_Store
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Thumbs.db
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desktop.ini
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ehthumbs.db
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$RECYCLE.BIN/
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# ===== Temp / backup =====
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*.tmp
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*.temp
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*.bak
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*.old
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*~
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